The Golden Joystick Awards have revealed the 12 games competing for Ultimate Game of the Year in 2026, and the list already has its storylines: no GTA 6, no Sony first-party title, and a Chinese action game that was not playable when most shortlists were locked. Public voting is open now and closes at 11:59 PM GMT on Friday, October 30 — which is 07:59 Beijing time on October 31. The winners are announced at a live show at the Troxy in London on November 11.
What happened, and what it took
Organisers revealed the shortlist on October 26 with a video posted to X. The awards are now in their 44th year — they began in 1983, which makes them one of the oldest games awards still running, and they are overseen by Future, the publisher behind GamesRadar+, PC Gamer, Edge and Retro Gamer.
The judging panel of editors and industry experts shortlisted twelve titles from a release window that ran from November 8, 2025 to October 25, 2026. Everything else — 21 other categories, including PC Game of the Year, Best Visual Design and Most Wanted Game — closed its public vote on October 23. Ultimate Game of the Year runs on its own, later voting window so that players and judges get more time with the big autumn releases.
That structure matters for interpreting this list: the twelve names were chosen by a panel, but the winner is chosen entirely by public vote. Last year more than 21 million votes were cast, and Clair Obscur: Expedition 33 walked away with seven awards including the big one — which tells you the popular vote is not a formality.
The twelve nominees
| Nominee | It is here because | Its biggest rival |
|---|---|---|
| 007 First Light | Bond as a character action game, not a shooter | Dispatch |
| Big Walk | The weird-multiplayer pick nobody else makes | Pokémon Pokopia |
| CONTROL Resonant | Remedy’s action architecture, second pass | PRAGMATA |
| Crimson Desert | Open-world scale with a Korean production budget | Forza Horizon 6 |
| Dispatch | The narrative-choice game that word-of-mouth carried | Big Walk |
| Forza Horizon 6 | The most polished driving game of the window | The Blood of Dawnwalker |
| Phantom Blade Zero | Combat depth, released mid-vote | Resident Evil Requiem |
| Pokémon Pokopia | The only Nintendo nomination in the top tier | PRAGMATA |
| PRAGMATA | Capcom’s second nom, a new sci-fi IP | Resident Evil Requiem |
| Resident Evil Requiem | The horror pick the panel could not skip | Phantom Blade Zero |
| The Blood of Dawnwalker | The ambitious dark-fantasy bet | Crimson Desert |
| STAR WARS: Galactic Racer | Arcade racing with a license that still sells | Forza Horizon 6 |
Capcom holds two slots, Nintendo holds one, Microsoft holds one, and Korea holds one. That distribution is worth pausing on: the biggest publisher in the world by headcount does not appear at all.
What the list is actually arguing
Read the twelve as three overlapping arguments rather than a ranking, because that is how a panel-voted shortlist is built.
The first argument is that combat and systems still beat spectacle. Phantom Blade Zero, Crimson Desert, CONTROL Resonant and Resident Evil Requiem all live or die on how they feel in the hands. None of them is nominated for its cutscenes. A panel that had been impressed by production value alone would have found room for the year’s biggest marketing budgets, and it did not.
The second argument is that the middle of the market is where the surprises are. Big Walk and Dispatch are not franchise entries and were not expected to appear alongside Forza Horizon 6. Their presence is the clearest signal that the judging panel — editors from GamesRadar+, PC Gamer, Edge and Retro Gamer, plus outside industry experts — was voting on the games they kept thinking about, not the games with the largest launch campaigns.
The third argument is subtler: a twelve-name shortlist is wide enough to be a year in review. Between a Bond origin story, a Pokémon life sim, a Star Wars racer, a Korean open world and a Chinese wuxia action game, there is no coherent aesthetic running through the list. That is unusual for an awards body and it makes the public vote genuinely unpredictable in a way that a five-name shortlist never is.
The biggest absence: GTA 6 is not on the list
Grand Theft Auto VI is not among the twelve, and the reason is calendrical rather than political. It launches on November 19 — eight days after the London ceremony — so it was never eligible for a vote that closes on October 30. The panel’s own rule explains it: games must have been released inside the window to be considered, with narrow exceptions for titles the judges had already played extensively.
GTA 6 was not the only missing name. Fire Emblem, Ace Combat 8, Gears of War: E-Day and Onimusha: Way of the Sword all failed to make the final twelve, which in practice means the list reflects what the panel actually sat with, not what the industry spent the year talking about. If you want the full picture of what Rockstar has confirmed about release, price and preload timing, our GTA 6 release date and preload guide tracks the current state.
Phantom Blade Zero: the nomination almost nobody had room for
The most interesting name on the list is Phantom Blade Zero. It is developed and published by S-GAME, a Chinese studio that keeps its own publishing rights even though the game has a timed console exclusivity arrangement with PlayStation 5. It runs on Unreal Engine 5, and Donnie Yen has been attached as producer since 2023, contributing facial and motion capture for a villain role, with his stunt team involved in production.
The awkward part is timing. Phantom Blade Zero releases on October 29 — three days after the shortlist was announced and one day before voting closes. For most of the voting window the public could not play it. It made the list on the strength of review scores instead: the PC version sits at 88 on Metacritic, the PS5 version at 87, and OpenCritic opened as high as 91 before settling around 89.

Whether that translates into votes is genuinely unclear. Awards driven by public voting reward games people have finished and want to defend, and a game that has been playable for approximately one day cannot have that base yet. The nomination itself is the win here: it puts a self-published Chinese action game in the same bracket as Capcom and Nintendo’s biggest releases. Our piece on the smaller games outdesigning AAA releases makes a related argument about where the interesting work has moved.
Crimson Desert is the quiet frontrunner
Pearl Abyss picked up three nominations for Crimson Desert’s enhanced edition: Ultimate Game of the Year, PC Game of the Year, and Best Soundtrack. Very few titles appear in three categories, and the combination — the top prize plus a craft award — usually signals a panel that liked the game rather than merely respected it.
There is a commercial wrinkle worth noting. The first paid DLC for Crimson Desert’s enhanced version arrives worldwide on October 30, the same day voting closes. A large chunk of the electorate will therefore be playing new content for a nominee at the exact moment they are being asked to vote for it. That is either excellent scheduling or a coincidence that will haunt the other eleven nominees.
No Sony first-party game made the twelve
Not one of the twelve is published or owned by Sony Interactive Entertainment. That is a striking gap for the platform holder that usually anchors these lists, and it has a specific shape: Phantom Blade Zero, despite its PS5 exclusivity arrangement, is published by S-GAME, not Sony.
Sony’s presence is concentrated elsewhere. Housemarque’s Saros appears in the console game category, and Insomniac’s Wolverine picked up nominations for lead and supporting performance — but none of those converted into an Ultimate Game of the Year slot. Read that as a panel verdict on a year where Sony’s own output was strong in craft and thin in zeitgeist, rather than as a statement about hardware.
It is also worth noting what the absence does not mean. Saros is a Housemarque game in a year when performance capture and animation quality were unusually high across the board; losing the top-tier slot while winning elsewhere is closer to being a victim of a crowded list than a rebuke. The pattern that matters commercially is different: when a platform holder’s first-party slate cannot crack a twelve-name list, third-party exclusivity arrangements — like Phantom Blade Zero’s PS5 arrangement — start doing more of the platform’s identity work than its own studios do.
How to actually vote, and why bother
Voting happens on the official Golden Joystick Awards site and closes at 11:59 PM GMT on October 30. There is no account requirement worth worrying about, no queue, and no cost. The winners are announced at the Troxy in London on November 11, hosted by Alix Wilton Regan, and the show is livestreamed globally.

The honest case for voting is not that your single ballot decides the outcome. It is that award results feed storefront placement, discount timing and, more than anyone admits publicly, the next round of publisher pitches. When 21 million votes produced seven trophies for an RPG from a French studio that had never shipped anything at that scale, the industry noticed. A shortlist with no GTA 6 and one self-published Chinese action game is the kind of thing that shifts what gets funded.
How to sample the shortlist without buying anything
Twelve nominees is a lot of money if you take the list as a shopping order. It is not meant to be one. A more useful approach is to treat it as a menu of genres and pick the two you would genuinely have bought anyway.
If your machine cannot run the big ones, several of these are exactly the kind of game that a streaming subscription solves for a month: no hardware purchase, no permanent commitment, cancel when you are done. Our comparison of GeForce Now, Xbox Cloud Gaming and Amazon Luna covers which service actually fits a one-month rental, which is the sane way to try a nominee you are unsure about.
If you are subscribing anyway, the calculus changes again — a service library that already contains one or two nominees means your marginal cost of playing them is zero. Our breakdown of what Game Pass and PS Plus tiers really cost is the place to check whether the nominee you want is already inside a subscription you pay for.
What the shortlist tells us about the rest of 2026
Three signals are worth carrying forward. First, the eligibility window ending October 25 means the awards calendar now formally stops before the holiday quarter — anything shipping in November and December is competing in next year’s cycle, GTA 6 included. Second, judging panels are increasingly willing to nominate games that the public has barely touched, which is a bet on critical reputation over audience size. Third, the geographic spread of the twelve — Japan, the US, Korea, China, Europe — is wider than at any point in the award’s 44-year history.
The next comparable data point arrives on November 11. If Crimson Desert converts three nominations into at least one win, expect the “Korean open-world” story to harden into a trend piece. If Phantom Blade Zero wins on one day of public availability, the entire logic of how these panels shortlist games changes.
FAQ
When does Golden Joystick Awards 2026 voting close?
11:59 PM GMT on Friday, October 30, 2026, for Ultimate Game of the Year only. The other 21 categories closed on October 23. That is 07:59 Beijing time on October 31.
Why is GTA 6 not nominated for Game of the Year?
Because it launches on November 19, 2026 — after the voting window closed and eight days after the ceremony. The award only considers games released between November 8, 2025 and October 25, 2026, so GTA 6 becomes eligible for the 2027 cycle.
When and where are the winners announced?
November 11, 2026, at a live show at the Troxy in London, hosted by Alix Wilton Regan and livestreamed worldwide.
Which game has the most nominations?
Crimson Desert’s enhanced edition, with three: Ultimate Game of the Year, PC Game of the Year and Best Soundtrack. Capcom holds two separate games in the top twelve with Resident Evil Requiem and PRAGMATA.
Can I still vote if I have not played any of the nominees?
Yes. Ultimate Game of the Year is a public vote with no verification of ownership or playtime, so a vote is a vote. The practical effect is that games with large, enthusiastic audiences and long play sessions tend to outperform critical darlings that people admired but did not finish.
What happens to GTA 6 at next year’s awards?
It becomes eligible for the 2027 cycle, since the current window closes on October 25, 2026 and the game launches on November 19. A November release has historically been well positioned for the following year’s shortlist.
Bottom line
The 44th Golden Joystick shortlist rewards games the panel actually finished, not games the internet was loudest about — which is why GTA 6 is absent and why a self-published Chinese action game with an 88 Metacritic average is present. Crimson Desert has the most to gain with three nods and a DLC landing on the final day of voting. If you care about any of the twelve, vote before 11:59 PM GMT on October 30, because this is one of the last major awards where the public still decides the winner outright.